反科学!反人类!《只狼》真的有必要这么难吗


最近买了一款云了好久的游戏《只狼:影逝二度》。

这游戏实在是太香了,刚上线的时候十天内就卖了200万份,而且现在过了四个月依然没有凉的意思。

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我曾经被玩家关于游戏“过于难”的评论劝退过,但是看过了某些大神“两三刀格挡,分分钟忍杀”的通关视频,又汲取了各类魂系游戏操作的经验,一颗想要征服的心又将我重新带回战场!

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现在玩儿了三天,有点想退款。

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本作虐的我不知该如何形容游戏的难度。虽然我不是高玩,也绝对不是苦手。但是被拿着四十多米大刀的第一个入门怪“山内先生”砍死十多次之后,我意识到了问题的严重性:死,只有零次和无数次

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格挡晚了,被砍死;

主动出击,被人格挡,砍死;

翻滚躲避,被敌人追踪砍死;

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格挡太久,架势条崩掉,被砍死;

飞身跳跃,被敌人用飞刀投掷,砍死;

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游戏整体围绕着“学过看不破,看破打不过”的基本纲要展开,前进道路上杂兵三刀带你走,精英怪会翻来覆去把按在地上摩擦,至于被叫做老大的怪物.相信我,这可能是一款查了攻?远脊蝗サ挠蜗贰?

XXI heard that there was a saint in the《只狼》to the southern guy who crashed on the side of the road, and there was a game anchor that crashed the keyboard and fell, and a screenwriter of a 3A game was cut directly online. Explosive.

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《神秘海域》Screenwriter Josh Scher

I am very happy and honored. I am not alone in this battle on the road of suffering.

(Gan)! too difficult!

In fact, the difficulty of the game is generally relative and optional. The game will let you choose the difficulty at the beginning, and indicate the direction and target audience for that difficulty. Some games will use the difficulty floating system, that is, you are strong and strong, you are cooking the enemy, to prevent the player from going to the "narrow road" at the beginning of the game.

But《只狼》No.

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Not only《只狼》, but all the soul games of From Software are not, this is their consistent style. The original words of Miyazaki Hideo are: If there is a difficulty option, it will split the game player group, we want to give each player the same discussion basis and the same entertainment experience.

But the old thief, the old thief, so difficult is not scientific at all!

In the game design, a psychological theoretical concept, called Flow, is used. A state in which a task can be quickly mobilized and satisfied. Game developers generally let players maintain this state for most of the game time, so there are trade-offs in difficulty settings.

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xx如果技能没有达到游戏设定的挑战级别,它将?τ凇敖孤恰弊刺钪栈岬贾路牌D敲次裁凑飧鼋蠳娘的困难游戏不要放弃坑,但是让一群人前去投资学习写汉字?

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首先,狼是否有必要如此困难?

虽然我非常不愿意承认,但答案是必要的。如果我们仔细分析,我们会发现“困难”并非不合理。

1.肉眼可见的损害

在任何游戏中,被大怪物杀死都是常见的事情,但是在《只狼》你可能被路边的怪物杀死,特别是在与太多怪物纠缠在一起的时候,以确保你回到复活点要点。

事实上,小怪的概念是其他游戏的常见问题。大多数游戏公司都不会让他们觉得游戏很难。他们总是设计一些适应你的坡道。但是在《只狼》中你需要认真对待每一个责任并分析可能的杀戮或杀戮行为。这也是Miyazaki让你认真对待游戏并尊重游戏的一种方式。

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2.姿势栏

游戏的新姿势机制也值得品味。只要对方的姿势饱满,就可以打到致命的,不再需要磨血。但这会让游戏变得更难。

首先,敌人在精英级别之上的姿势非常长,而且两把或三把剑几乎不可能崩溃。其次,如果你继续攻击,敌人肯定会发现你的攻击模式,当你摔倒时你会被杀死。相反,如果你继续捍卫,你会死得更快。拥有各种武器的敌人只需要攻击或猛击一两次,然后你就会有不稳定的姿势和防御失败。

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姿势栏的存在是游戏中最具人性的存在之一。另一方的姿势基本上没有动。你的姿势像月租一样飙升.它测试你的技能,反应速度,甚至是你经常说的“感觉”,所以你不再使用它了。

3.看看破碎的技巧,看不见的惯例

游戏中没有一巴掌,它是一把简单的刀。 Cross-bow劈劈斩,

但是,当你自己玩它时,你会发现它并不那么简单。你知道如何防止它的每一个技巧,但它仍然有一些意义。这可能就是为什么人们很容易看到人们在互联网上作战,但很容易受到指责。掌握时间和节奏在这场比赛中非常重要。同样地,也是因为各种各样的例程增强了整个游戏的可玩性。

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4. 0容错率

BOSS级别的怪,几乎都是0容错。只要出错,一个大的“死”字就会出现在显示屏的中央。很多时候,你已经离开了另一边只有一点血,但一个错误已被抛弃。

苛刻的容错率会让玩家疯狂。一场平稳的战斗几乎是不可能的。宫崎骏希望你能找到正确的战术,在无数失败和尝试后击败对手,最后找出你有多棒。

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如果游戏很难,你不会抱怨发展机制是不合理的。相反,您将反思您的操作是否过多。那就是依靠这种强大的心理暗示,让无数玩家忘记失败,沉浸在这场异常的战斗中,然后探索各种各样的玩法。

Also, when you are accompanied by "death" all day, you will truly appreciate the happiness of "life".

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Many people propose to make FR a simple model, regardless of the difficulty of the actual operation. If there is a simple mode, it is ruined.

The hard-to-find soul game has been popular with everyone in recent years, but in the end this game is also a niche market. Its player classification is also polarized, either the core player must chase, or the passerby player does not touch. "Difficult" as a core IP to support the soul game, the simple mode appears that fans at both ends will not buy.

Secondly, a game has its main focus, whether it is a partial plot, or a partial fight or other.《只狼》The fight is the essence of the game, the difficulty is to go to the game itself "learning - defeat - revisit - success" meaning. Do not pursue the process of progress, only pursue the enjoyment of success, so it is better to open a cheat.

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Of course,《只狼》is much less difficult than the previous《黑魂》,《血源》, and the story line is better. In addition to the teaching mode, there are training grounds for you to learn. The game teaches you to change from a ignorant young wolf to a lonely and determined wolf. You can't stand the husky only in the same place.

It is an emotionally letting you get angry, rationally letting you admire, cheating on your pocket and letting you say it is a good game. It is recommended that everyone take this game to play when they are very happy, and be safe and worrying.

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Want to experience the feeling of being hacked by《只狼》?

I am a big fly, a game school student who wants to be a big sister.

Limited ability, welcome to kick the pavilion [VX - games these things]

xx像我一样,谢谢你;跟我来,谢谢!